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Collision between groups


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I have a structure

game - stageGroup - boxGroup - 3 sprites

I have many boxGroups in stageGroup and I want to check collision between boxGroups


Is it possible to check collisions/overlap this high?

if it will be 


Do you think phaser will work that way if we check collisions between boxGroups?


I see a solution to make a special group where I will put all sprites and check collisions inside a group..What do you think about that?

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