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Ground created from HeightMap image not updated


LeGlutz
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Hi guys!

 

I have a mesh (ground) that is created with this function:

ground = BABYLON.Mesh.CreateGroundFromHeightMap("ground", captureFilePath, 200, 200, 250, 0, 10, scene, false);

 

At some point, I know that the file (captureFilePath) has changed (same file, but data has changed), and so, I want to update the mesh. I tried to do like this:

ground.dispose();

ground = BABYLON.Mesh.CreateGroundFromHeightMap("ground", captureFilePath, 200, 200, 250, 0, 10, scene, false);

 

But nothing changed. I feel like my first image is cached somewhere, because if I change the file (not only the data, but also the name), eveything goes well.

My project is an offline project and the file is located on my local drive.

 

Any idea?

 

Thanks!

Fred

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