LeGlutz Posted October 15, 2015 Share Posted October 15, 2015 Hi guys! I have a mesh (ground) that is created with this function:ground = BABYLON.Mesh.CreateGroundFromHeightMap("ground", captureFilePath, 200, 200, 250, 0, 10, scene, false); At some point, I know that the file (captureFilePath) has changed (same file, but data has changed), and so, I want to update the mesh. I tried to do like this:ground.dispose();ground = BABYLON.Mesh.CreateGroundFromHeightMap("ground", captureFilePath, 200, 200, 250, 0, 10, scene, false); But nothing changed. I feel like my first image is cached somewhere, because if I change the file (not only the data, but also the name), eveything goes well.My project is an offline project and the file is located on my local drive. Any idea? Thanks!Fred Quote Link to comment Share on other sites More sharing options...
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