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Cannon.js plugin updated


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Hi gang,


I just pushed an update to the cannon.js plugin to be conform with the newest cannon.js version (0.6.2). Babylon.js 2.3 will support this version only.

Running a few tests, cannon.js is actually very nice to use. And the new version fixes bugs the old one had. Try using it and see if it fits your needs.


BTW - Comparing both engines using the same scene and configuration might not be 100% correct. I have noticed each engine has different "units" to friction and restitution (and impulse application). Changing the plugin to cannon or oimo should get things to work, but the phzsics configuration might need to be updated.

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