Jump to content

Catching the kill event


Recommended Posts

Hi ,  i am a newbie in using PhaserIO and i am looking for  a way to catch the kill event.


Use Case:  Spawning new objects when mininimum is reached.  


The objects die when lifespan is over and i do not get Info about that.


How can i do this?




        //  Create a star inside of the 'stars' group
        var star = stars.create(50 + i * distance, 0, 'star');
        //  Let gravity do its thing
        star.body.gravity.y = 300;
        star.lifespan = 20000;   // 10 Sekunden


Link to comment
Share on other sites


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...