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Snap Event


playh5
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could you elaborate on how you are moving your sprite and how it is snapping?

 

not sure exactly what you need to do but take a look at this

http://phaser.io/sandbox/ypTUiqwo/play

 

every time my sprite passes through the intersection of lines, i set the alpha to 1

 

i check this by taking the modulo of the x & y with the grid

if(s.x%grid===0 && s.y%grid===0) {

and here's a totally different example ..

http://phaser.io/sandbox/CMwwiIgQ/play

 

if i drop the sprite (top left corner) on 320,320 it does something

function onDragStop(s) {    if(s.x==320 && s.y==320) {

it really depends on what is causing your sprite to move, and what result you need. please clarify.

 

do you actually want to fire a Phaser.Signal event?

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