Stalker Posted November 1, 2015 Share Posted November 1, 2015 Hi! I created a model, rigged it and started searching how will everything go into Babylon (topic that covers skeletons).After going through a couple (all) of the tutorials, documentation etc. one thing is still buzzing me. What is the best way to structure a model and why?Would it be better to break it down into multiple meshes or keep it a single one? I also spotted "submesh". What is it? Couldn't find anything useful not for blender not for maya. I tried making sense from dude model but I couldn't figure it out. My mesh (robot on image bellow) is created as a single mesh, only parts are divided into vertex groups. Thanks! P.S.: It's been four years since I touched Blender so it might not be the best looking creation. Quote Link to comment Share on other sites More sharing options...
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