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Tilemap collision


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I'm developing a game in phaser 2.4.4 and i need your help.


I don't know how to get working collisions between the tilemap and the sprites...


I'm using P2JS physics and for the collisions between the sprites i have used the function setImpactEvents(true) and the collides(...) function in the update method.


I dont know how to do the same with the layers of the tilemap!


Thank you for your help, and sorry about my English.

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