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The Skeleton animation is not smooth when change...


MasterK
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Is there any way to join two skeleton animations smoothly...?

 

i can see flash of the model when animation change...

hero.scene.beginAnimation(hero.mesh.skeleton, 0, 20, false, 1.0, function(){    hero.scene.beginAnimation(hero.mesh.skeleton, 215, 245, true, 1.0);});

after move animation, the hero return to the wait animation...

the join is not SMOOTH...

don't know how to explan more...

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@bulisor you know me, bro. Thanks...

 

but it looks like they didn't solve this problem...

 

anyway, my point is this transition is so common that it should be solved by the babylon.js engine itself... Am i right...? 

Some good boy please finish it... 

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