MasterK Posted November 18, 2015 Share Posted November 18, 2015 a man is doing waiting animation, press 'asdw', now doing running animation, it looks jump frame... and when stop running, change to waiting, also not smooth... Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted November 18, 2015 Share Posted November 18, 2015 I do not understand what you are asking do you forget a link? or even a question? Quote Link to comment Share on other sites More sharing options...
MasterK Posted November 18, 2015 Author Share Posted November 18, 2015 Is there any way to join two skeleton animations smoothly...? i can see flash of the model when animation change...hero.scene.beginAnimation(hero.mesh.skeleton, 0, 20, false, 1.0, function(){ hero.scene.beginAnimation(hero.mesh.skeleton, 215, 245, true, 1.0);});after move animation, the hero return to the wait animation...the join is not SMOOTH...don't know how to explan more... Quote Link to comment Share on other sites More sharing options...
MarianG Posted November 18, 2015 Share Posted November 18, 2015 Hmmm, I think you talk about transition between animations. You can find somethig here. Quote Link to comment Share on other sites More sharing options...
MasterK Posted November 18, 2015 Author Share Posted November 18, 2015 @bulisor you know me, bro. Thanks... but it looks like they didn't solve this problem... anyway, my point is this transition is so common that it should be solved by the babylon.js engine itself... Am i right...? Some good boy please finish it... Quote Link to comment Share on other sites More sharing options...
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