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desiredFps and tweens


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We're trying to reduce the CPU usage on some units for Phaser games. Our initial thought was that setting game.time.desiredFps = something would do the trick. But that doesn't work well with tweens. When setting a tween to use 1000 ms to be finished, changing the desiredFps will make the tween use more time.


Is this a bug in tween, or is there another way of changing the fps without changing the tween time? We can setup all tweens with ms*fps/60, but that is not desirable.

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