niceWeather Posted November 26, 2015 Share Posted November 26, 2015 Hello everybody, I have a rather general question concearning Phaser.I'm thinking about using the Spine software for making 2D animations I then would want to implement into games made with Phaser. Is Phaser able to support this?If yes:What are the differences for the trial version and the full version? Cheers,niceWeather Link to comment Share on other sites More sharing options...
Tom Atom Posted November 26, 2015 Share Posted November 26, 2015 Hi, Phaser is using Creature (http://creature.kestrelmoon.com/), see examples at animation section - http://phaser.io/examples/v2/category/animation (looks like it is broken now?). Unfortunately, it is currently available only for WebGL. Beside this, I made Spriter (http://www.brashmonkey.com/) player. It has implemented features from free version of the tool. Here is GitHub repo: https://github.com/SBCGames/Spriter-Player-for-Phaser and here you can see it in action: http://sbcgamesdev.blogspot.cz/2015/09/phaser-tutorial-phaser-and-spriter.html. This work for both WebGL and Canvas. Link to comment Share on other sites More sharing options...
enriqueto Posted December 19, 2015 Share Posted December 19, 2015 Hi Tom, don't you have by chance a version of your TS github project that works with Visual Studio Code? I'd like to test your tool on phaser but I can't transpile your classes. Or, do you have a min file of the runtime that I could include in my project? Link to comment Share on other sites More sharing options...
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