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Unity 5 to Babylon - Pulling My Hair Out


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Ok, so maybe I'm just a little frustrated.  I've built countless Unity apps, all programmed in fairly complex C#.


But I can't for the life of me figure out how to implement a damn scene exported from Unity to Babylon.


So I went on Github and downloaded the Babylon engine.  I read a few tutorials to build babylon scenes, but a lot of the documentation appears to be a few years old.


Exactly where do I put the filename.babylon file and how do I load it up?


I created a folder, made a file called babylon.js, using vs 2.2 from the github page, and then made a quick index.html file.  All in the same folder.  When I try to run the index page, it just sits on loading forever.


I'm sure it's something simple, can someone point me in the right direction?




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Even if documentation is a few years old, it is still accurate as one of our motto is "backward compatibility".


Could you share the page you created somewhere? And beware: due to security restrictions, browsers cannot open .babylon file without having a webserver able to serve .babylon MIME type


Just a few links:

- Using node.js to serve your files: http://www.html5gamedevs.com/topic/18673-expressjs-with-babylon-files/?hl=mime

- APache: http://www.hypercosm.com/support/howto6.html

- IIS: https://technet.microsoft.com/en-us/library/cc725608(v=ws.10).aspx

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