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Is it safeto have many states in Phaser?


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It's not how I'd do it personally (I'd have a more generic Level State that loads in what it needs each time), but having said that I still can't see a problem with having 100 states. As long as you clean up on the state shutdown, so nothing lingers in memory when it shouldn't do, it should be fine. States are generally really light-weight. You could eat up more memory in a single sprite texture than in 100 states. It's just the gc to be careful of.

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