mewe Posted December 13, 2015 Share Posted December 13, 2015 Hi forum, i want to use order independent transparency (OIT) by using the "multiplicative blending" approach outlined in this article.http://www.openglsuperbible.com/2013/08/20/is-order-independent-transparency-really-necessary/ Out of the box Babylon.js already supports the "sorting approach", by implementing the third rendering step documented here: (http://doc.babylonjs.com/tutorials/Transparency_and_How_Meshes_Are_Rendered). But this will not work for overlapping meshes (which I need). In addition the multiplicative approach does not need the sorting step. I believe, that "injecting" an additional step after rendering sorted alpha blended meshes and before rendering sprites would be a solution. My question are:Does this approach make sense in the Babylon world?And if so, how could I implement it without changing Babylon itself Quote Link to comment Share on other sites More sharing options...
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