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How to quit, unload or remove sprites?


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I use this code to show a sprite (popup) when mouse is over a mesh(pin01):

Pin01.actionManager.registerAction(new BABYLON.ExecuteCodeAction(BABYLON.ActionManager.OnPointerOverTrigger, function () {                        popup01 = new BABYLON.SpriteManager("popup", "images/popup.jpg", 2000, 400, scene);                        popup01 = new BABYLON.Sprite("popup01", popup01);                        popup01.position = pin01.position;                        popup01.size = 7;                    }));   

And works fine but what I want is unload the sprite when mouse is out the mesh.


What is the function to do that?



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