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Fire "CombineAction" by "if" condition


hit2501
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Hi everyone and merry Christmas.

 

I need to play a group of animations when an "if" condition happens. I tried with this:

if(cond > 1){    elevador.actionManager = new BABYLON.ActionManager(scene);    elevador.actionManager.registerAction(    new BABYLON.CombineAction(BABYLON.ActionManager.NothingTrigger,       [       new BABYLON.PlayAnimationAction(BABYLON.ActionManager.NothingTrigger, elevador, 0, 288, 0),       new BABYLON.ExecuteCodeAction(BABYLON.ActionManager.NothingTrigger, function () {           scene.registerBeforeRender(function () {              if(camera.position.y < 102){                  camera.position.y += 1;              }           });       }),       new BABYLON.PlaySoundAction(BABYLON.ActionManager.NothingTrigger, sonidoElevador)      ])    );}

But this dont work. What changes can I do to achieve it?

 

Thanks.

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If cond > 1, looks like the action is registered.  The point of an action registration is to declare what should happen in advance.  You could just do it, since you do not want do it right then.

if(cond > 1){    scene.registerBeforeRender(function () {        if(camera.position.y < 102){            camera.position.y += 1;        }    });    sonidoElevador.play();}
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