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How to clone the loaded model?


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I want to clone the already loaded model and inserted into another location on the map. At the end of the time.

var loader = new BABYLON.AssetsManager(scene);var taskMesh = loader.addMeshTask('t3', "", "game/t3/", "t.babylon");taskMesh.onSuccess = function (task) {   task.loadedMeshes[0].position = new BABYLON.Vector3(0, 0, 0);   task.loadedMeshes[0].parent = camera;};

I have not found. Maybe something like this?

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mesh = loader.addMeshTask('enemy1', "", "/static/game/t3/", "untitled.babylon");mesh.onSuccess = function (task) {       task.loadedMeshes[0].position = new BABYLON.Vector3(25, 2, 20);};. . .. . .mesh.loadedMeshes[0].clone('new_mesh');


Uncaught TypeError: Cannot read property '0' of undefined
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