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Babylon.js dancer looks like a creature.


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I tried SIMD example of Babylon.js in each browser.




However, In some browser, Babylon.js dancer looks like a creature.

Is it a problem of the browser?


Windows 10 + Edge 20.10240.16384.0 ... OK

Windows 10 + IE11.0.10240.16603 ... OK

Windows 10 + Chrome 47.0.2526.106 m .. .NG

Windows 10 + Firefox 43.0.2 ... NG




webglreport.com result is below:
Platform: Win32
Browser User Agent: Mozilla/5.0 (Windows NT 10.0; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/47.0.2526.106 Safari/537.36
Context Name: webgl
GL Version: WebGL 1.0 (OpenGL ES 2.0 Chromium)
Shading Language Version: WebGL GLSL ES 1.0 (OpenGL ES GLSL ES 1.0 Chromium)
Vendor: WebKit
Renderer: WebKit WebGL
Unmasked Vendor: Google Inc.
Unmasked Renderer: ANGLE (Intel® HD Graphics Direct3D9Ex vs_3_0 ps_3_0)
Antialiasing: Available
ANGLE: Yes, D3D9



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I am not sure where this stands, but you do not even have the SIMD turned on with the check box.  I know SIMD has changed implementation as a separate file from Math.ts.  I wonder if this might be a case where cpu skinning is actually being done.  Is there anything in the log file saying so?


Something is going on with SIMD project, I have not gotten anything to run in Firefox nightly for months.  As soon as I turn it on, I get an exception thrown.  Using Firefox 46.01a (2015/12/20):


Platform: Linux x86_64

Browser User Agent: Mozilla/5.0 (X11; Ubuntu; Linux x86_64; rv:46.0) Gecko/20100101 Firefox/46.0

Context Name: webgl

GL Version: WebGL 1.0

Shading Language Version: WebGL GLSL ES 1.0

Vendor: Mozilla Renderer: Mozilla Unmasked

Vendor: NVIDIA Corporation

Unmasked Renderer: GeForce GTX 960/PCIe/SSE2

Antialiasing: Available


Major Performance Caveat: No

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Thank you for a reply.


message on the console is below. (Chrome)


BJS - [01:13:01]: Babylon.js engine (v2.3.0-beta) launched

BJS - [01:13:13]: Unable to compile effect with current defines. Trying next fallback.

BJS - [01:13:13]: Vertex shader:default

BJS - [01:13:13]: Fragment shader:default

BJS - [01:13:13]: Falling back to CPU skinning for #Mesh#0



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