gamefan Posted January 6, 2016 Share Posted January 6, 2016 Greetings, This is my first post here but I have been using babylon.js for a while. As the subject explains I am not sure if this is intended. My designer colleague creates a simple cube and exports the babylon file. When I open the file in the browser I get 24 vertices when the mesh is "optimized" and 36 when not. A cube when created in blender and exported creates 8 vertices which is the expected number. The general idea is to reduce the number of vertices for performance. Can anyone throw some light on this? Thanks In Advance Quote Link to comment Share on other sites More sharing options...
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