esnho Posted January 7, 2016 Share Posted January 7, 2016 Hello,how is possible to change the UV wrapping mode in a shaderMaterial?I'm tryng to change it in the texture but it seems it's not working.I'm using this line of code trying to achieve a mirror sampling but is not working: texture.updateSamplingMode(BABYLON.Texture.MIRROR_ADDRESSMODE);Thank you very much Quote Link to comment Share on other sites More sharing options...
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