3Dlove Posted January 22, 2016 Share Posted January 22, 2016 Hello guys, I updated my project from 2.2.0 to 2.3.0-beta, and I have 3 differences so I have to apply these modifications, Is what it is intended? Problem 1: /* ambientTexture.vOffset updated from 0 to 0.42 */ scene.getMeshByName('Floor').material.ambientTexture.vOffset = -0.42; // vOffset LightMap Problem 2: A multiMat.dispose() difference : v2.2.0 (with multiMat.dispose();) scene.materials.length: 373 Displaying is working with dispose because the multimat is still attach to the mesh. v2.3.0-beta (without multiMat.dispose();): scene.materials.length: 453 with multiMat.dispose(); : Displaying isn't working with dispose because the multimat is really dispose of the mesh. Problem 3: // Lighting is different for SpotLight : scene.getLightByName('Spot').exponent = 1.2; You can see the difference between 2.3.0-beta and 2.2.0 in pictures. I tried to play with intensity and exponent in order to have the same result as before with a gradient color light but without success, do you have a solution ? :-) v2.2.0 : v2.3.0-beta Quote Link to comment Share on other sites More sharing options...
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