Jump to content

Issues with version 2.3.0-beta


3Dlove
 Share

Recommended Posts

Hello guys,

 

I updated my project from 2.2.0 to 2.3.0-beta, and I have 3 differences so I have to apply these modifications, Is what it is intended?

 

Problem 1:

/* ambientTexture.vOffset updated from 0 to 0.42 */
scene.getMeshByName('Floor').material.ambientTexture.vOffset = -0.42;    // vOffset LightMap

 

Problem 2:

A multiMat.dispose() difference :

 

v2.2.0 (with multiMat.dispose();)
scene.materials.length: 373
Displaying is working with dispose because the multimat is still attach to the mesh.

 

v2.3.0-beta (without multiMat.dispose();):
scene.materials.length: 453
with multiMat.dispose(); : Displaying isn't working with dispose because the multimat is really dispose of the mesh.

 

Problem 3:

// Lighting is different for SpotLight :
scene.getLightByName('Spot').exponent = 1.2;

You can see the difference between 2.3.0-beta and 2.2.0 in pictures.

I tried to play with intensity and exponent in order to have the same result as before with a gradient color light but without success, do you have a solution ? :-)

 

v2.2.0 :

v2.2.0.png

 

v2.3.0-beta

v2.3.0-beta.png

Link to comment
Share on other sites

1. OK

2. OK. Before in 2.2.0, if I called material.dispose(), meshes with the material have kept their material at the displaying screen.

3. OK thanks :-D

 

On 22/1/2016 at 7:18 PM, Dad72 said:

I found anyway the image 1 above of better quality with 2.3. :)

EDIT: I put images in the correct order, the image you talk about is v2.2.0 ;-)

Link to comment
Share on other sites

Yes, yes, I spoke well of this image here. By cons is true that in the window there is a very illuminating white or you can no longer distinguish the sky compared to the image 2.2. Can be a matter of adjustment due to the change/correction

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...