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P2 Collision, muliple circles


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Hey everyone,

I'm creating a snake like game using p2 physics, I'm using body.setCircle() for collision.

Each part of the snakes tail is using setCircle() but they are not acting as one. For example if one

part of the snakes tail gets hit only that part moves not the whole snake.

Is there a way so group collision objects so that act as one?


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