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Change vertices positions


hen
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I the example below i am trying to morph a skinned character head by modifying its vertices positions.
Weird is that this breaks the mesh, even when i apply its original positions.

Is that maybe because the mesh is skinned? Or am i missing something?
 

// get the original positions of vertices
var vertexData = BABYLON.VertexData.ExtractFromMesh(this.head);
var verticesArray = [];
var vertices = vertexData.positions;

for (var i = 0; i < vertices.length; i+=3) {
    verticesArray.push(BABYLON.Vector3.FromArray(vertices, i));
}


// now... after i modified the positions (in another function) push them to array
var positions = [];
for (var i = 0; i < vertices.length; i++) {
  var v = vertices;
  positions.push(v.x);
  positions.push(v.y);
  positions.push(v.z);
};

// and apply to the mesh
this.head.setVerticesData(BABYLON.VertexBuffer.PositionKind, positions, true);

 

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