Gugis Posted January 26, 2016 Share Posted January 26, 2016 Hi, i just want to ask if it's good idea to use babylonjs sprites for 2d tile based map in 2d isometric game? Quote Link to comment Share on other sites More sharing options...
Dad72 Posted January 26, 2016 Share Posted January 26, 2016 Maybe this should help: http://makina-corpus.com/blog/metier/2014/how-to-use-multimaterials-with-a-tiled-ground-in-babylonjs Quote Link to comment Share on other sites More sharing options...
jahow Posted January 26, 2016 Share Posted January 26, 2016 Hey, I'd say that for pure 2D rendering there'd be other engines that would do the job in a simpler way. Using BJS could be beneficial in the following cases: you plan on displaying 3D meshes along your 2D sprites (eg.: a very large character) you plan on using advanced shaders and postprocesses, for example some kind of blur or distortion you plan on implementing some sort of lighting system you just wanna be part of the cool kids Your choice Quote Link to comment Share on other sites More sharing options...
Gugis Posted January 26, 2016 Author Share Posted January 26, 2016 Thank you for your answers guys. I'm researching various html5 game engines for quite a long time, but couldn't find the perfect one for my project. At first I was testing only 2d engines and Phaser was most suitable at first. And now I got idea to try out 3d engines for that kind of project. Quote Link to comment Share on other sites More sharing options...
jerome Posted January 26, 2016 Share Posted January 26, 2016 "being a part of the cool kids" may be THE argument Quote Link to comment Share on other sites More sharing options...
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