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Check if coordinate is within sprite


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Sorry, I didn't phrase my question as well as I should have.

if(x and y equals sprite.x and sprite.y) {
    // Do something

If I'm understanding this right, this snippet only returns true if my x and y equals the sprites x and y.
This might return false even if my x and y are within the sprites collision body.

I need something like:

if( !(x and y are within sprite.collisionBody) ){
    // Do something

But I'm unsure what to compare against.

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On 1/27/2016 at 7:28 AM, krabban said:

I want to check if a coordinate is occupied before I spawn a new sprite.

If you want to do this you need to check every sprite in your game and see if it overlaps that point. If you've enabled physics for your sprite then it has a property called "body" that has properties x, y, width, and height. Those form a rectangle that you can use to check for intersection with your point.

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