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Phaser Box2d Kill


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I'm doing a Gun that shots bullets. I put those bullets into a group and when a bullet touches something I kill the bullet. The problem is if I kill the bullet the sprite dissapears but it's body is still there. I can see it if I have game.debug.box2dWorld(); enabled. How can I remove it ? Is destroy() a better option? I'm reusing the bullet.

Thank you

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