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World size smaller than screen size


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I want the world bounds to be smaller than the screensize. I'm making a breakout clone. The ball should collide the world at y=100, not at y=0. I've set the world bounds with game.world.setBounds(10, 100, ...). But there is no effect. The same with the x value. Only the change of the width and height parameter works. It's no problem, to handle the collision by myself, but it would be nice to handle it with phaser instead.

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