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What is the best way to show explosions on resource limited devices?


crazyDev
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In the invaders game example, when an invader is killed, an explosion sprite takes its place. There are 30 invaders and 30 explosions in 2 groups. Is this the optimal way to do explosions, or will something like .setTexture() (haven't used it yet) do a better job?

alien.kill();
var explosion = explosions.getFirstExists(false);
explosion.reset(alien.body.x, alien.body.y);
explosion.play('kaboom', 30, false, true);


    
    The alien sprite is killed and an explosion one replaces it, until the animation plays. Is this the best way to handle explosions for resource limited devices?

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