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WebGL 3D Perspective


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"This post is a continuation of a series of posts about WebGL. The first started with fundamentals and the previous was about 3D Basics. If you haven’t read those please view them first.


In the last post we went over how to do 3D but that 3D didn’t have any perspective. It was using what’s called an “orthographic” view which has its uses but it’s generally not what people want when they say “3D”.

Instead we need to add perspective. Just what is perspective? It’s basically the feature that things that are further away appear smaller."



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