Jump to content

Search the Community

Showing results for tags 'tutorial'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

  1. Here's a free book for those interested in or looking to start using TypeScript to make Phaser 3 games. It goes through 11 chapters and about 90 pages to make an Infinite Runner game like Jetpack Joyride. It is intended for those slightly more advanced than beginner. I also wrote the free Infinite Jumper in Phaser 3 with Modern JavaScript book that is geared towards beginners! TypeScript tends to help add more safety and clarity to your code by default so that you can make bigger and more complex games. We cover things including enums, basic state machine, infinite scrollin
  2. Tutorial: Making Minesweeper (Preview of what we'll be making) Introduction to MineSweeper (Image 1. The classic Minesweeper. You can play a version of it online at http://minesweeperonline.com ) Minesweeper is a classic game, which just about everyone who’s ever had a computer has played before. It’s a sometimes frustrating puzzle game, that mixes a bit of luck with a head for numbers. It’s a simple design that can challenge the player again and again no matter how man
  3. Here's a free book for interested in getting started with modern JavaScript and Phaser 3. You won't need to use NPM or set up any complex build tools. If you've been hesitant or unable to use modern JavaScript because of these web development configuration and tooling hurdles then this book might be perfect for you! You'll just need Google Chrome and Visual Studio Studio. Aside from being an easier way to start using modern JavaScript, the book also goes through creating an infinite jumper game like Doodle Jump. You'll learn everything within the context of modern JavaScrip
  4. Hi, we glad to introduce you a new series of tutorial that explain how to create WebGL 3D applications using Blender and Verge3D. You will learn how to create a 3d-web application from first step till the publishing it in the net. Enjoy. Link to the application Content: 1 – Intro 2 – Creating a New Project 3 – Materials and Environment 4 – Camera, Puzzles and Background 5 – Creating HTML Interface 6 – Layout for Mobile Devices 7 – Interactive Animation and Sounds 8 – Material Configurator 9 – Adding Annotations 10 – Post-effects and Antialia
  5. 1-) I am new at phaser and I look for phaser3 Matter physic tutorials. 2-) Is there a way to search in phaser3 tutorials. It is too hard to find proper tutorial. https://phaser.io/news/category/tutorial
  6. I'm doing a video tutorial series for Phaser 3 since the only alternatives are paid Zenva courses(which aren't bad but not many can afford). I'm aiming to do videos once a week and if you want to help out, I'll be on discord open to discuss the scripts and what to go over.
  7. Hello guys ! I wrote my first tutorial on Babylon.js here : http://pixelcodr.com/tutos/toad_attack/toad_attack.html I introduce several notions, as : - basic stuff (getting started, sphere, box, ....) - import a custom mesh (as a babylon file) - materials - texture - skybox - basic animations My goal is not to fully describe all these elements (because it is already well done in the Github wiki), but it is more 'learning by trying'. By creating simple simple, I hope it wil help newcomers by showing how easy Babylon is. Don't hesitate to send me your feedbacks, there are very valuable
  8. Back to the Lamps on Babylon / Open Contest! forum thread, I've commited myself to write a tutorial about my lightmap workflow. Here the demo: And here the first published version of the tutorial... but in french, for now 😄 https://www.nothing-is-3d.com/article25/de-blender-vers-babylonjs I will soon make available an english version, don't worry. [edit] english version is out: https://www.nothing-is-3d.com/article27/from-blender-to-babylonjs
  9. An awesome series of game development tutorials. The famous Asteroids game is being recreated in Blender and WebGL, without using a single line of code! So far 7 videos are already available: Part 1: Modeling of the spaceship https://www.youtube.com/watch?v=Z-vFWHsTY0o Part 2: Creating materials for the spaceship. Outline effect https://www.youtube.com/watch?v=mwa5AHyteaE Part 3: Creating looping animated stars https://www.youtube.com/watch?v=5CklNN08V5A Part 3.5: Re-making stars animation with Verge3D Puzzles https://www.youtube.com/watch?v=XWECthVEONs Pa
  10. After getting some interest here, I started documenting the steps required to get my Phaser game on Steam: Part 1 - Greenlight Part 2 - Making it Look and Feel Like a PC Game Part 3 - Making an Executable Part 4 - Steamworks Original thread: Recently, my game Curvatron (made with Phaser) got greenlit on Steam, which means it will be available on that store soon. For what I gathered, there doesn't seem to be any other Phaser game on Steam right now, but I'm sure some of you are interested in doing this eventually. If there is any interest, I could documen
  11. Since GODOT does everything that Phaser does but with greater facilitaton as well as more quickly and with great easiness and much much less effort blood and tears. Why to use phaser any more?
  12. Pretty good engine I think!
  13. makis

    Please help!

    I recently read a poor guy’s sos cry! You can read it here! Hello everybody, I had some questions about getting started with phaser that might sound very stupid, but I am just getting started and I'm not sure what I'm doing. I followed the step for step installation guide but the hello world test is still not working. Please keep in mind that I'm a complete newbie, the setting up of a local server already confused me and I decided not to get into any github command line busy because the more I looked into that and tutorials about it, the scarier it got. So what I ha
  14. <script> this.input.keybord_F_key(‘isdown’,go); function go(){ this.add.anims({ targets: rocket, rocketPosition: { t:1, rocket.x: path.get.point.x, rocket.y:path.get.point.y, duration: 500 } }) } this.setColide(rocket, planet, blowUp); function blowUp(){ this.add.anims({ targets: planet, frames: {begins:1,ends:6}, frameRate: 20 }) } </script> I have to say that beeing a newbie on Phaser, I dont know if it is the right tool for little fun animations. If so can I have some help, please. Or, have you any idea for a different tool for projects like that? I k
  15. Hi everyone, just wanted to share my tutorial on how to make a simple frogger-style game in Phaser 3 (including some camera shake and fadeout effect) Hope you like it! How to make a game in Phaser 3
  16. Hi there! I've created a detailed tutorial on how to create a full cross-platforms WebGL game (using Babylon.js of course) from mobile touch devices, to desktop up to VR! https://www.davrous.com/2018/08/14/using-webgl-and-pwa-to-build-an-adaptative-game-for-touch-mouse-and-vr-devices/ I've tried to create small samples for each section often pointing to the playground to explain you how to do each part. I hope it will help people discovering some Babylon.js principles and will also generate some forks to create other fun 3d experiences! At last, I'm explaining how t
  17. Hi I have just created a beginner's course on babylonJs on udemy named "Single & Multiplayer Game Development in Webgl's BabylonJs" I took permission from @Deltakosh to post the link on the forums Here you go ! https://www.udemy.com/single-multiplayer-game-development-in-webgls-babylonjs/?couponCode=BONUS10 Any comments are much appreciated, Thanks ! Ahmed
  18. I downloaded 16 lessons to learn WebGL programming of this WebGL tutorial from GitHub, the first four lessons are fine and in the canvas HTML5 element I see what I should see, but in lessons 5 to 13, the canvas is entirely black and I don't see any colorful shape on it. In lesson 14, I only see in the center of the canvas the white text "Loading world...", the canvas in lesson 15 is again entirely black and in the last lesson number 16, I do see in the canvas a moving and turning white shaded box from left to right during few seconds and then it disappears and after that the canvas is ent
  19. Found this and was curious if it-d be Phas3r or not.... unfortunately this doesn't state that it is actually Phas3r... but yeah it is! Anyways posting because there are not that many video tutorials out there
  20. Writing playground based tutorials (PBTs) just got easier. Well a little bit easier than when it started in this thread. There are now methods available in the playground for anyone to highlight or hide lines in the editor and to build simple standard information and selection dialogue boxes. Documentation is available to describe the available functions with links to a couple of examples and how they were coded. Even if you do not want to write a full tutorial the functions can be used just to highlight some lines in your code or even to hide and unhide some lines as in this example http
  21. Hello all, As some of you already knew it, I've been working on the a Babylon.js ebook for several months. Today, this book is finished, and I named it Learning Babylon.js. What is included in the book: - Getting started with Babylon.js (Hello world in 3D!) - Learn how to use primitives (box, spheres, torus,...), default cameras and lights - Detailed guide on materials and textures - Particles - Shadows - Collisions - Intersections - Physics engine (Oimo.js) - User inputs (keyboard/gamepad) - Animations - How to use exporters (3DSMax, Blender, Unity) - Shaders
  22. This is the last part of the multiplayer tutorial series. We're going to host our game in Heroku so that everyone else can access your game! http://gojasonyang.com/post/phaserMultiplayerGamePart8.html
  23. Hello guys, in this tutorial we implement entering username for players by creating another login phaser state. Tutorial: http://gojasonyang.com/post/phaserMultiplayerGamePart7.html Github: https://github.com/dci05049/Phaser-Multiplayer-Game-Tutorial
  24. In this multiplayer game tutorial series with Node.js server and Phaser client, it goes over room logic, and implementing maximum number of players. http://gojasonyang.com/post/phaserMultiplayerGamePart6.html
  25. List of tutorials: Hello, Playground! - Introduction to Oxygen Playground with Live Experiments services used to learn easly about Oxygen engine Simple entity movement - Introduction to input interactions and prefab instantiation, also nested entities tree Advanced yet easy to use input handling with InputHandler component Simple UI and multiple scenes ---------- Hi! Today i'll start series of tutorials about making games with Oxygen Core game engine. Especially for that series i've created Oxygen Playground and Embeddable Oxygen Live Experiments services
×
×
  • Create New...