Suphi Posted February 14, 2016 Share Posted February 14, 2016 Hey So i'm trying to make a character for my game i'm making and i wanted to have things like armor, hats, etc... so i'm guessing i need multiple meshes that i can attach to the parent and change parts when needed. but I'm having problems with animation when exporting from blender. here are three attempts i had: PLAYGROUND here are my 3 models in action (none of them are working)http://www.babylonjs-playground.com/#TX3FX#0 BLENDER FILES this model has no bones just 3 cubes each cube parented to the cube under it and pivot point has been moved to the bottom of the cube and the animation is simple rotating that object 1: https://dl.dropboxusercontent.com/u/64938148/no_bones_animation.blend this model has 3 bones and 3 cubes each cube is attached to each bone then the bone is animated 2: https://dl.dropboxusercontent.com/u/64938148/bones_animation.blend this model has 3 bones and 3 cubes and the 3 cubes are attached to the armature with automatic weights 3: https://dl.dropboxusercontent.com/u/64938148/bones_animation_weights.blend I'm open to all suggestions i'm just trying to find a easy way to have multiple objects all animate together as if they where 1 model that way i can easy change parts as armor is equipped or unequipped and just for fun here are some images of my game so far Quote Link to comment Share on other sites More sharing options...
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