ShimShamSam Posted March 1, 2016 Share Posted March 1, 2016 I searched the docs and could not find anything equivalent to Box2D's native ApplyAngularImpulse method. Are there plans to expose this at all? Is it safe to called it directly on sprite.body.data instead? Link to comment Share on other sites More sharing options...
rich Posted March 1, 2016 Share Posted March 1, 2016 Nope it's not included, but you're perfectly safe to call it directly. Just remember the impulse is given in kg * m * m/s. Link to comment Share on other sites More sharing options...
ShimShamSam Posted March 1, 2016 Author Share Posted March 1, 2016 That's good to know. What is the unit for Phaser functions like sprite.body.applyForce? Link to comment Share on other sites More sharing options...
rich Posted March 1, 2016 Share Posted March 1, 2016 Force is expressed in Newtons. Link to comment Share on other sites More sharing options...
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