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Tiledmap filesize


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So I have a few tiled JSON's that are over 1mb each, and that kinda sucks, I'm trying to get the size down, if I kill all the white spaces I can get them a bit smaller, but I've noticed for a LOT of my layers it's ",0,0,0,0,0,0,0,0", and was wondering if there was a way to modify phaser's map parser to assume an empty as a 0?  if it could be stored as ",,,,,,,," that would save a LOT of space, and cut my filesizes nearly in half.. so yeah... possiable?  other ideas on reducing file size/increasing read speed?


Thanks in advance!

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