blomkvist Posted March 8, 2016 Share Posted March 8, 2016 Hello everyone, im in a bit of trouble im trying to export a blender scene to babylon but overtime i try i get this errror: ERROR: 'NoneType' object has no attribute 'game_settings' So therefore i can´t export and i really need this scene to babylon. Can i Get some help to figure out whats wrong? since i can't find much help or requirements on geometry and stuff about it. dodgechallenger2.log Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted March 8, 2016 Share Posted March 8, 2016 Can you switch to the GameRender engine, and check what happens. The decision to do backface culling is grabbed from there see: Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted March 8, 2016 Share Posted March 8, 2016 Also when checking, you should have mesh "Plane.010" selected. Did you make this .blend yourself? That Ford mustang mesh is so huge it had to be broken into 4 meshes. If this came from BlendSwap, what version was the .blend created with? blomkvist 1 Quote Link to comment Share on other sites More sharing options...
blomkvist Posted March 9, 2016 Author Share Posted March 9, 2016 Hello! Thanks for the tip, ill be doing it right now and i hope it works out with this test. Unfortunately i didn't do that model and I have no idea with what blender version it was modeled. Yes its huge, most of my meshes here are huge of cars but i need them that way since its not for a game... Cheers Quote Link to comment Share on other sites More sharing options...
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