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Setting exists to false in a group doesn't stop updating children


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Hmmm good point. Right now a Group doesn't have an update function at all - children are updated automatically by iterating through the display list. What I'll do for now is make a child check its Group exists value too, but what ought to be done longer term is check it on a Group level so if can skip checking all the Group children if the parent exists is false, but that will require using a different method to run through the list of game objects.

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