borisyankov Posted November 13, 2013 Share Posted November 13, 2013 I am trying to handle the case where a mouse/touch input leaves the game area while Down is active.I saw there is a onOutOfBounds for sprites, but I need this for the 'game' object, or may be some other approach I can't think of? Link to comment Share on other sites More sharing options...
rich Posted November 13, 2013 Share Posted November 13, 2013 Yeah this needs supporting by the input manager I think. I will have a play with this for the next release. I was trying hard not to attach mouse/touch events to the whole document body, but I think it's needed for this case specifically. Link to comment Share on other sites More sharing options...
Play's Zone Posted June 17, 2014 Share Posted June 17, 2014 Any news about this? thanks Link to comment Share on other sites More sharing options...
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