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bitmaps over a sprite


pranadevil
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When you say 'bitmap' do you mean a Phaser BitmapData object?  If yes, then you need to make a sprite or image using this, then you can add that image/spriteas a child to sprite1 just like as you have tried.

If sprite1 is moving around then the child will move with it because it is positioned relative to its parent (sprite1).

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ok i followed your advice but now im facing problems with the position:

 

    bmd = game.add.bitmapData(200,500);
    bmd.load('nnnn');
    bmd.update();
    bmd.y = 100;
    bmd.x = 100;
       
    nuevodiskette = game.add.sprite(0,0,bmd);
    nuevodiskette.anchor.setTo(0.5, 0.5);
    
    game.physics.arcade.enable(nuevodiskette);

///////////

    sheep1.addChild(nuevodiskette);
 

if i want to check if the mouse pointer is inside the bitmap what should i use?

 

i tried 

  if (game.input.activePointer.isDown ){
        
           var x = Math.floor(this.game.input.x  - bmd.x  );
           var y = Math.floor(this.game.input.y  - bmd.y );

 

but it seems to be an offset, when i click for example (100,100) when bitmaps is at 100,100 too, the hole seems to be upper, not exactly at mouse x and y

why?

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