heyzxz Posted March 23, 2016 Share Posted March 23, 2016 Hi there, I'm learning babylonjs and modeling with blender these days. I have already made a simple demo scene in blender ( with cycles render ), and now I want to figure out how to export it into babylonjs. Please see the attached image, the materials for both monkey and ground are mix shaders with diffuse + glossy , and my questions are below: 1. For this demo scene, to make it looks real in babylon as much as I can, and also real-time reflection (see the ground), what all kinds of textures should I bake ? 2. I only know how to bake diffuse and ao textures, if there are some other textures should be baked, how to bake them? Thank you! Quote Link to comment Share on other sites More sharing options...
Wingnut Posted March 29, 2016 Share Posted March 29, 2016 No answers yet, eh? Sorry, @heyzxz We don't have very many Blender experts around. Did YOU discover anything new? Any success? (thx) Quote Link to comment Share on other sites More sharing options...
spoderman Posted March 30, 2016 Share Posted March 30, 2016 If you're going for a PBR Pipeline you have to bake out AO, Normal and an Albedomap ( wich means color only! ) - maybe specular, if needet. A classic workflow means Diffuse, Normal and Specular. You can nearly bake everything you can create with your Node-Setup... Edit: Her's the long answer. The first thing you need to learn about Blender: the monkey has a name, its Suzy The second thing is: Cycles, as you might already know, is a pathtraything (offline) render engine. NOT a realtime render engine as you can find in gameengines such as unity, unreal... and, of course, Babylon. But her's the good news: you can bake whats not supported or costs tu much performance in Blender and bring it, as a texture, into a gameengine. But keep in mind, if you do so, it will be a texture, not a realtime effect. watch the videos of Gleb Alexandrov, he's explaining a verry good workflow. (just click on the picture to open the videos) http://www.creativeshrimp.com/game-level-texturing-introduction-part.html I hope i could help you a little Quote Link to comment Share on other sites More sharing options...
heyzxz Posted March 31, 2016 Author Share Posted March 31, 2016 Many thanks guys! And currently I think the PBR is exactly what I want! GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
unicomp21 Posted October 10, 2016 Share Posted October 10, 2016 Was there any success getting the maps to work in babylonjs? Quote Link to comment Share on other sites More sharing options...
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