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Tweens one by one


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I haven't tested this as I'm not around a computer to test, but this should work also, it can be cleaner sometimes to look at, than chained tweens.. also works better for dynamically creating tweens. 

tween = game.add.tween(object);
tween.to({x: 1000}, 2000, Phaser.Easing.Linear.None);
tween.to({x: 2000}, 1500, Phaser.Easing.Linear.InOut);
tween.to({x: 3000}, 1750, Phaser.Easing.Quadratic.InOut);
tween.onComplete.add(function() {
    // callback complete anom function
}, this);



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