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P2 equivalent of Arcade velocityFromRotation


Bavragor
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The title is pretty self explanatory.

Is there any method, in P2 physics, that has the same effect as the velocityFromRotation method in Arcade physics?

If there ain't any equivalent, is there a different way to solve this "problem". ;)

Thanks in advance!

 

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HI memgut,

Thanks for your answer, but it was not exactly what I was looking for. I got where I wanted to be in the end by calculating the angle between two points and using that angle to define the velocity x and y.

Thanks anyhow ;)

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