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game.world.enableBody = true; not working on groups?


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I'm using arcade physics, and I want all the objects in my game to have it enabled. So I have this in my create function:

// Set physics
game.world.enableBody = true;

// Create a sprite
this.foo = game.add.sprite(42, 42, 'foo');

// Create a group of sprites
this.bar = game.add.group(); 
for (var i = 0; i < 5; i++) {
    game.add.sprite(42*i, 42*i, 'bar', 0, this.bar);

The physics woks fine for the sprite, but not for the group... why?
Do I have to add "this.bar.enableBody = true;" ? This seems redundant...


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this.mygroup = this.game.add.physicsGroup(Phaser.Physics.ARCADE);

this.mygroup = this.create(xx,yy,'mysprite');

yes you have to enableBody = true if you use game.add.group(); 

If you use physicsGroup then it does not required enableBody = true because its enabled by default.


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