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how to convert my custom textureatlas loader to latest pixi.js?


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Here's my loader code which worked on the old version of pixi.js (1.6.1)

But now there's a new loader implemented, and I don't understand how it works. How can I make my loadercode work for the latest pixi.js?


Basically you send a file called "assets/gfx/something.sprdef" to the loader
which had forexample this line in it: 42,42
then it'd take the same name as above, but replace .sprdef with .png, then split the png into 42 wide and 42 high textures which then could be used in pixi.

Then I could easily use it with:

player = PIXI.Sprite.fromFrame("assets/gfx/something.png0");


But it'd also support making many different for example if you wrote in the .sprdef: 

it'd start from position x:0, y:0 and grab sprites at 8 pixels wide and 8 pixels high. 16 in x-direction and 16 in y-direction. Then name it Font1.

Ofcourse the naming part is not implemented as you can see in the code.

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