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attacheToBone and rotation


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i use the attachToBone to add sword to player.

All is fine. sword is animated when playermash skeleton is animated.

first issue: if i rotate meshPlayer, sword is not attached and doesn t move.

second issue: if i use attachToBone twice, sword is "inverted".


how can i fix sword rotation?


nota: if i rotate meshplayer when animating, ... sword is rotating too :P



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