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oTakhi Platform Preview: Blowing Smoke


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When comes to creating realistic smoke, we don't just blow smoke.  Here is a sneak peek of our new feature - Volumetric Cloud and Smoke using WebGL.

We developed a Navier-Stokes simulation engine running entirely on the GPU for real-time performance.




Want to try your hand on stirring up more smoke?  You can check out this project inside our free online editor, PetriDish.  No registration required.


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