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onTap not firing in phaser.min.js? (Phaser 2.4.6)


Xellpher
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I ran into a strange problem: when using phaser.min.js, onTap doesn't seem to fire. It works with phaser.js though.  I'm using a very minimal example to test it:

var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { create: create });

function create() {
    game.input.onTap.add(function onTap(pointer) { console.log("tap")} , this);
}

I'm using the developer tools in Firefox and Chrome to see what's written to the console. When using paser.js I get all "tap" message, when using phaser.min.js I get nothing. Is this a bug or am I missing someting?

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