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How to destroy scenes


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Is there a way to destroy a scene and all of it's dependancies? 

I would like to create a 3D scene that would act as a launching pad to load other scenes. Then be able to go back to the launch pad scene to choose another one, but would first like to clean up the current scene to free up memory. It's important that we stay within the same BABYLON.Engine object. 

I hope that makes sense. Any thoughts about this approach?

Thanks in advance!

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