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It's pretty simple . Create an extension and call it "BoosterAPI.js" (for example) , In the js file include all the functions you want , The file should look similar to this:


//BoosterAPI.jsfunction UpdateBoosterScore(gainedScore){   try {       var scoreObj = {scoreValue:gainedScore};            BM_API.getHighscores().submitHighscores([scoreObj]);   } catch (e) {       console.log("BOOSTERMEDIA_SUBMITSCORE not implemented. Gained score is: {gainedScore}");   }}//the other functions


Add a new function , let external name be UpdateBoosterScore , and name whatever you want , I prefer to have the external and ingame name the same thing, so I just let it be UpdateBoosterScore. Add one argument to the function and let be "double"


In the event whenever you gain score in game maker , call the function you've added , and pass the current score to the function in the first argument.

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