plicatibu Posted May 23, 2016 Share Posted May 23, 2016 Some years ago, when I used AndEngine framework, tiled textures dimensions needed to be power of 2. I mean, valid dimensions were (for instance) 64, 128, 256, 512, 1024... Does Phaser has this requirement? Even in case it doesn't require spritesheets and atlas dimensions to be power of 2 numbers, is there any effective advantage in using power of 2 dimensions? Thanks. Link to comment Share on other sites More sharing options...
rich Posted May 23, 2016 Share Posted May 23, 2016 No, it's not a requirement. pot textures are still beneficial on some mobile devices / browser implementations, so it's not a bad practice to follow. But it's definitely not required any more. Link to comment Share on other sites More sharing options...
plicatibu Posted May 23, 2016 Author Share Posted May 23, 2016 Thank you. Link to comment Share on other sites More sharing options...
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