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Doubt about spritesheet and atlas


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Some years ago, when I used AndEngine framework, tiled textures dimensions needed to be power of 2. I mean, valid dimensions were (for instance) 64, 128, 256, 512, 1024...

Does Phaser has this requirement?

Even in case it doesn't require spritesheets and atlas dimensions to be power of 2 numbers, is there any effective advantage in using power of 2 dimensions?


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