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Texture matrix bug?


Kesshi
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Currently we have problems to convert our materials to BabylonJs.
The problem is that Texture rotation and scaling is not behaving as expected.

Lets say i have a texture (amiga.jpg in my example) and set the uScale to 10 and the rotation to 30°.
What i expect is this:
2.JPG

What i get with BabylonJs is this: (playground: http://www.babylonjs-playground.com/#1RD35E#3 )
1.JPG

In BabylonJs the rotation is applied first and then the scale. This results in a shearing. I would expect it to be the otherway around.
Is this a bug or the intended behavior? If it is not a bug, would it be possible to set a custom texture matrix on the texture?
At the moment i modify the internally cached texture matrix directly to get what i want but this seems like a hack.

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