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Dynamic asset loading in WebGL


arnuschky
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You can destroy resources yes, but it's up to the browser when they are eventually garbage collected. There's certainly no way to force something to be unloaded at a specific time, more just a "please delete this when you can". This is the reason no engines that run in a browser actually truly support it.

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You can destroy resources yes, but it's up to the browser when they are eventually garbage collected. There's certainly no way to force something to be unloaded at a specific time, more just a "please delete this when you can". This is the reason no engines that run in a browser actually truly support it.

 

There's a call on CocoonJS to control this now (for images only, I think, just call img.dispose()). The question is: does the architecture of Pixi support dynamic unloading of textures? For instance, can I load a spritemap for each level, and each time I switch level I unload the old and one load the new one? Does that work properly with the WebGL texture maps?

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