Jump to content
This forum will be closing down. Please move to the respective dedicated project forums.

How to use DragonBones with Phaser?


arseniy
 Share

Recommended Posts

Hi, with Phaser you can also use Spriter player for Phaser: https://github.com/SBCGames/Spriter-Player-for-Phaser. Animation are treated as SpriterGroup - just another Phser gameobject (Phser.Group descendant), so you can additionaly scale it, rotate and do whatever are you used to do with Spriter groups.

Pro version of Spriter  (https://brashmonkey.com/) is not free, but even free version allows you to do a lot - depends on your project needs. Here is also short tutorial on using the player: http://sbcgamesdev.blogspot.cz/2016/04/phaser-tutorial-using-spriter-player.html

Link to comment
Share on other sites

42 minutes ago, Tom Atom said:

Hi, with Phaser you can also use Spriter player for Phaser: https://github.com/SBCGames/Spriter-Player-for-Phaser. Animation are treated as SpriterGroup - just another Phser gameobject (Phser.Group descendant), so you can additionaly scale it, rotate and do whatever are you used to do with Spriter groups.

Pro version of Spriter  (https://brashmonkey.com/) is not free, but even free version allows you to do a lot - depends on your project needs. Here is also short tutorial on using the player: http://sbcgamesdev.blogspot.cz/2016/04/phaser-tutorial-using-spriter-player.html

Thanks, that is great option. But I am wondering about meshes. DragonBones has mesh animation now. So I wonder is it possible to use it with Phaser.

Link to comment
Share on other sites

You can't use mesh with the current version of Phaser no. The current version of Phaser uses an older version of Pixi for rendering that doesn't have support for mesh deforms.

I expect it will be possible to use dragonbones mesh with Lazer once that is released.

Link to comment
Share on other sites

4 hours ago, alex_h said:

You can't use mesh with the current version of Phaser no. The current version of Phaser uses an older version of Pixi for rendering that doesn't have support for mesh deforms.

I expect it will be possible to use dragonbones mesh with Lazer once that is released.

Thanks. Well then I wait Lazer release because mesh animation is such great thing.

Link to comment
Share on other sites

  • 4 weeks later...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...